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Like my work? Check out HexaLex, my game for iPhone & iPod Touch. It's a crossword game like Scrabble, but played with hexagonal tiles. http://www.hexalex.com Some of you have probably noticed that I’ve been neglecting some of my other projects and complaining about being busy a lot lately. Well here’s what I’ve been working on. I’m pleased to announce HexaLex, a new angle on crossword games! The first platform for HexaLex is iPhone and iPod Touch, but I’m planning to expand to Facebook in the near future. If you want to get a quick overview of the game and a list of features go ahead and visit the HexaLex.com website. If you want to read some great 5-star reviews or buy the game just pop on over to the App Store. Continue reading for a little more detail on the core concept of the game. HexaLex is an idea I came up with a little over a year ago as a grad student. The core gameplay is a lot like Scrabble, Words With Friends, or Lexulous, so if you’ve played one of those games you’ll get the idea right away. You use tiles to build words on a game board. But HexaLex has a big difference — it’s played with hexagonal tiles. Looks interesting, right? Playing a crossword game with hexagonal tiles sounds like a simple idea but it actually requires a bit of creative thinking to make it playable and fun. (This is probably why it hasn’t been done a million times already!) You see, when two words cross with square tiles they only interact at one tile — the tile of intersection. With hexagonal tiles, that’s not the case. Hex tiles cause interactions at the tile of intersection and its neighbors! This means that playing one word across another word also forms two new two-letter words. This is sort of hard to describe, but easy to see as a picture (like the one below). ![]() Crossing START with CRAZY forms RT and RZ Traditionally, in crossword games you have to make every word on the board valid. If you just take the standard rules and try to use them with hexagonal tiles you’ll quickly discover that the game is unplayably hard. It’s just frustrating to have to work out two valid two-letter words for each and every crossing play. The way I solved this in HexaLex was to introduce the idea of junk words. A junk word is a two-letter word that’s not a valid word. So XR, TQ, and ZA are examples of junk words. (Oops, ZA is actually a valid word, at least in the strange world of crossword games.) In HexaLex you are allowed to play junk words subject to a few restrictions:
With junk words, a simple play of one word crossing another is always possible provided the two words share a letter. The game is playable once again and balance is restored! So now you know that when you look at a HexaLex game it’s OK that some of the two-letter words are bogus, but all of the longer words have to be legit. Junk words aren’t the only break from Scrabble tradition in HexaLex but I’ll leave the rest for another post. HexaLex is available now in the App Store. Give it a shot! Initial App Store reviews have been overwhelmingly positive, with fourteen unanimous 5-star ratings and reviews so far. If you enjoy HexaLex please let me know! You can also become a HexaLex fan on Facebook and/or follow HexaLexGame on Twitter. Also, please help spread the word by clicking the digg button!
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